I am Chris Ward (aka Chris Chinchilla). I am a Developer, Designer and Writer currently living in Berlin, but originally from London and with many years spent in Melbourne.

This site is the home of many of my personal and work projects and the experiences I have working on them. All have a thread of openness, exchanging knowledge and new ideas.

Why do you call yourself Chris Chinchilla? Hmm, yes it does sound rather silly doesn't it! It's a nickname I've had for over 12 years after a passing comment at school, I've carried it through all my fanzine and music years and quite like it. For those who are interested, a Chinchilla is a small (and very cute) South American rodent, a Small Town in Queensland, Australia and is a real name in South America.

Latest Updates

From the Chip Shop project

Goodbye Drupal, Hello Jekyll

Sorry for the lack of updates in a while. There have been two main reasons for this, other commitments kept me busy and I've been reworking a lot of the technology stack that powers Chip Shop. I'd like to tell you more about updates to the later. I have been a Drupal developer for many years. I have contributed to core, to documentation, run meetups and code sprints and developed...Read More
From the Chip Shop project

Starting Physical Prototypes and Clearances

Several updates in this post as I've grabbed a little time to spare here and there to add new cards and wanted to start creating some physical version of the game to start play-testing.But first...Clearances for productsI have always wanted to use real products, personalities and events in the game and this has meant getting legal clearance to do so, or at least attempting to. So far, this...Read More
From the One Day the World Ended project

Review of The Circle by David Eggers

Wanting to read this as part of my research into dystopian fiction for my One day the World Ended project and I have mixed opinions on this book.I loved the concept and it's scarily close. Whilst reading some of the book I was in NYC and it seemed even closer to reality.However, the pacing of the book was odd, it had a lot of padding and then the 'dramatic conclusion' is about twenty...Read More
From the Chip Shop project

Adding Accessories

Sorry for the lack of updates, I have been traveling with work the past few weeks.However, I have managed to find the time to start adding accessories to the product cards. Accessories are smaller products that can be attached to other products, even other players' products. They represent things like mice, keyboards and a plethora of others.Generally they are small cost and small return, but...Read More
From the Chip Shop project

New Cards, the Berlin Computer Spiele Museum and representing Failure

Over the weekend thanks to Berlin Games Week I attended the Berlin Computer Spiele Museum for free. It was a small exhibition but great research for Chip Shop and the visit combined with several other events during the week inspired me to work on some of the product cards on Sunday.Interestingly this included working on cards for several products that were either failures or were never released...Read More
From the Chip Shop project, From the One Day the World Ended project

First Outing for Chip Shop and Writing about Jesus

Last week I presented [Chip Shop]( at an event here in Berlin. I was woefully unprepared and just had my laptop, showing a few screens and telling people about the idea. Despite that, I got some really good feedback on the game idea, the mechanics and story behind the game. It motivated me to get more done quickly and get some physical prototypes as soon as possible....Read More
From the Chip Shop project

Running out of Resources, Defining the Factory and Accessories

This week I have added rules to the 'Playing the Game' section of the manual to cover the following:How and when products pass from being private in a player's factory to being public in the general playing area.What happens when players run out of certain resources.I added a game concept to cover accessories (keyboards, mice etc).Finally, I am speaking at the Berlin Game Scene's...Read More
From the Personal Blog project

Organise your Browser Tabs with OneTab

One of the main perils of the modern world is there is far too much to distract us. So many interesting blog posts to read, events to attend, crap-we-don't-need to buy and other assorted diamonds from the internet. I'm sure several days into the working week we look at our browser and find 20+ tabs open, all eating up memory and so cluttered you can't even remember what is what...Read More

Manual organised and consolidated

I spent today drawing together the disparate parts of the game manual and concepts into something more cohesive and readable, it can be found here. I used the Drupal module Menu Block so that the manual can be organised as pages and sub pages (with associated menu links) and the structure then shows correctly. This will enable me to add and edit more in the future and everything will fit...Read More
From the One Day the World Ended project

Add your suggestions to "What Came Next"

One Day the World Ended is designed to be an open source and collaborative work of fiction. Most of this will come later when I have more material ready, but the code of the website is on GitHub and you're more than free to issue pull requests if you want to.At the moment there's one part of the work where you can contribute and I welcome your ideas, this is for the "What happens...Read More